Exploring 3D scenes using Python and Pixar's USD

Anoop AK (~anoop-ak)


Universal Scene Description (USD) is an efficient, scalable system for authoring, reading, and streaming time-sampled scene description for interchange between graphics applications.

In this talk, we will take a deep dive in to what Pixar's USD format is, and how developers can manipulate 3D scene components using the rich Python API exposed by USD. We start by taking a look at the typical workflow for authoring content for XR(AR/VR/MR) as it exists today and understand how and where Pixar's USD format fits in, there by allowing developers to leverage the tool set.

We will also take a look at the anatomy of usdz format which has been registered with IANA as a MIME type that can be used for web content.


A beginner level understanding of 3D and Image formats and content authoring tools would be ideal, but not a prerequisite.

Speaker Info:

Anoop A K is a visual effects technologist with over a decade of experience in the Industry. He currently works as Pipeline Supervisor at Tau Films, a visual effects studio based out of Malaysia, with offices in Hyderabad and Los Angeles. Tau Films focuses on content authoring for Feature Films, Immersive Media and Commercials . In his current role, he is responsible for the global studio pipeline architecture, as well as managing a team of Python Developers and Pipeline TDs responsible for the development and maintenance of Tau Films Pipeline.

He was previously associated with Academy Award winning studios like Dreamworks Animation and Rhythm & Hues Studios where he worked on some of the iconic animated features like Kung Fu Panda 3 as well as Penguins of Madagascar and critically acclaimed films like X-Men: First Class, Alvin and the Chipmunks etc.

He is also an avid XR Enthusiast.

Id: 1291
Section: Game Design and 3D Modelling
Type: Talks
Target Audience: Intermediate
Last Updated: