Create your own Visual Novel in Ren'Py

Sourav Singh (~sourav)


Description:

Ren'Py is one of the most versatile and easy-to-use frameworks, written in Python, for the development of Visual Novels and smaller Role-playing games. The talk will explore the details about creating your own development environment for development of visual novels, writing a script and developing GUI, porting your game to Android and iOS and how you can get help for issues in development process.

The talk will also explore some of the games which have been developed in Ren'Py like Katawa Shoujo, Doki Doki Literature Club, Imre's Curse: The Prologue etc.

The talk will be an interactive one and have a very light and humorous note.

Prerequisites:

No prerequisites required. An open mind and intro-level familiarity with Python is all what is needed to attend the talk.

Content URLs:

Important links for the talk

Links to resources aboout Ren'Py-

https://games.renpy.org/category/rpg

https://www.renpy.org/

Presentation for the talk

Presentation for the talk is made in the form of a game, which has been used to give a talk during the Python Pune meetup, held on 18th August 2018. For those interested to check out the presentation, it can be downloaded here for Windows and for Linux platforms here.

Make sure to download for your platform only. Otherwise it would not work.

For those interested in the talk, a teaser video is available here- https://vimeo.com/346218667. Please let me know if there is any problems with the content or the presentation itself.

Speaker Info:

I am a Visual Novel Developer and an independent researcher in the field of ML, Bioinformatics and Neuroinformatics. I am also a part of the Software Carpentry, which is a non-profit which aims to teach computational analysis skills to biologists, librarians. Contributor to Biopython, Galaxy Project, bioconda, Tensorflow and conda-forge communities

Speaker Links:

Twitter

Github

Section: Game Design and 3D Modelling
Type: Talks
Target Audience: Beginner
Last Updated: